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Gaming

Fun = Pleasure with surprises

Play = manipulation that indulges curiosity

Game =A game is a problem-solving activity approached with a playful attitude

(Schell, J. (2008). The art of game design: A book of lenses. New York: Morgan Kaufmann Publishers.)

http://psyorkgamesite.wordpress.com/

workshoppptSU2012

Gaming

Koster text

Brett Bixler (PSU) Presentation http://www.slideshare.net/brettbixler/20-ways-to-add-gamelike-elements-to-your-learning-designs

Koster, R. (2005).  Theory of Fun for Game Design. Paraglyph Press.

Luminosity – http://www.lumosity.com/landing_pages/44

Malcolm Gladwell’s Outliers http://www.time.com/time/magazine/article/0,9171,1858880,00.html

Gaming @ Psu – http://gaming.psu.edu/

National Institute for Play – http://nifplay.dreamhosters.com/index.html/

Institute for the Future – http://www.iftf.org/

Exhuberant Animal – http://www.exuberantanimal.com/web/seminars/booklet.pdf

Adobe Museum – http://www.adobemuseum.com

SecondLife.com – http://secondlife.com/

YouTubeXtraNormal CG Animations – http://www.youtube.com/create

Carson Learning Systems – eGame Generator – http://www.clsllc.com/ep/egames/index.html

Model Syllabus for Paper-Based Game Design – http://www.p4games.org/node/147

Thiagi – http://www.thiagi.com/pfp/IE4H/july2011.html

James Gee’s Learning Principles http://mason.gmu.edu/~lsmithg/jamespaulgee2

Videos

Seth Priebatch – Game Layer on Top of the World  http://www.ted.com/talks/lang/eng/seth_priebatsch_the_game_layer_on_top_of_the_world.html

Jesse Schell – When Games Invade Real Life http://www.ted.com/talks/jesse_schell_when_games_invade_real_life

Michael Wesch – Building Significance Beyond the Grade

http://www.youtube.com/watch?v=J4yApagnr0s

Jane McGonigal – Gaming Can Make a Better World

http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html

Bibliography

Crawford, C. (1982). The art of computer game design.   Retrieved April 4, 2006, from http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html

Gee, J. (2007) What Video Games have to Teach us about Learning and Literacy. Palgrave MacMillan.

Juul, J. (2005). Half-Real: Video games between real rules and fictional worlds. Cambridge, MA: The MIT Press.

Koster, R. (2005).  Theory of Fun for Game Design. Paraglyph Press.

McGonigal, J. (2011) Reality is Broken: Why Games Make us Better and How They can Change the World. Penguin Books.

Schell, J. (2008). The art of game design: A book of lenses. New York: Morgan Kaufmann Publishers.

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